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canvas-slider-response

This plugin can be used to draw a stimulus on a HTML canvas element and collect a response within a range of values, which is made by dragging a slider. The canvas stimulus can be useful for displaying dynamic, parametrically-defined graphics, and for controlling the positioning of multiple graphical elements (shapes, text, images). The stimulus can be displayed until a response is given, or for a pre-determined amount of time. The trial can be ended automatically if the subject has failed to respond within a fixed length of time.

Parameters

In addition to the parameters available in all plugins, this plugin accepts the following parameters. Parameters with a default value of undefined must be specified. Other parameters can be left unspecified if the default value is acceptable.

Parameter Type Default Value Description
stimulus function undefined The function to draw on the canvas. This function automatically takes a canvas element as its only argument, e.g. function(c) {...} or function drawStim(c) {...}, where c refers to the canvas element. Note that the stimulus function will still generally need to set the correct context itself, using a line like let ctx = c.getContext("2d").
canvas_size array [500, 500] Array that defines the size of the canvas element in pixels. First value is height, second value is width.
labels array of strings [] Labels displayed at equidistant locations on the slider. For example, two labels will be placed at the ends of the slider. Three labels would place two at the ends and one in the middle. Four will place two at the ends, and the other two will be at 33% and 67% of the slider width.
button_label string 'Continue' Label of the button to end the trial.
min integer 0 Sets the minimum value of the slider.
max integer 100 Sets the maximum value of the slider.
slider_start integer 50 Sets the starting value of the slider.
step integer 1 Sets the step of the slider. This is the smallest amount by which the slider can change.
slider_width integer null Set the width of the slider in pixels. If left null, then the width will be equal to the widest element in the display.
require_movement boolean false If true, the subject must click the slider before clicking the continue button.
prompt string null This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that it can be used to provide a reminder about the action the subject is supposed to take (e.g., what question to answer).
stimulus_duration numeric null How long to display the stimulus in milliseconds. The visibility CSS property of the stimulus will be set to hidden after this time has elapsed. If this is null, then the stimulus will remain visible until the trial ends.
trial_duration numeric null How long to wait for the subject to make a response before ending the trial in milliseconds. If the subject fails to make a response before this timer is reached, the subject's response will be recorded as null for the trial and the trial will end. If the value of this parameter is null, then the trial will wait for a response indefinitely.
response_ends_trial boolean true If true, then the trial will end whenever the subject makes a response (assuming they make their response before the cutoff specified by the trial_duration parameter). If false, then the trial will continue until the value for trial_duration is reached. You can use this parameter to force the subject to view a stimulus for a fixed amount of time, even if they respond before the time is complete.

Data Generated

In addition to the default data collected by all plugins, this plugin collects the following data for each trial.

Name Type Value
response numeric The numeric value of the slider.
rt numeric The time in milliseconds for the subject to make a response. The time is measured from when the stimulus first appears on the screen until the subject's response.

Note: the canvas stimulus is not included in the trial data because it is a function. Any stimulus information that should be saved in the trial data can be added via the data parameter.

Examples

Draw two squares
var colors = ['#FF3333', '#FF6A33'];

function twoSquares(c) {    
    var ctx = c.getContext('2d');
    ctx.fillStyle = colors[0];
    ctx.fillRect(200, 70, 40, 40);
    ctx.fillStyle = colors[1];
    ctx.fillRect(260, 70, 40, 40);
}

var trial = {
    type: jsPsychCanvasSliderResponse,
    stimulus: twoSquares,
    labels: ['0','10'],
    canvas_size: [150, 500],
    prompt: '<p>How different would you say the colors of these two squares are on a scale from 0 (the same) to 10 (completely different)</p>',
    data: {color1: colors[0], color2: colors[1]}
}

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Draw two squares with additional parameters
var colors;

function twoSquares(c, colors) {
    var ctx = c.getContext('2d');
    ctx.fillStyle = colors[0];
    ctx.fillRect(200, 70, 40, 40);
    ctx.fillStyle = colors[1];
    ctx.fillRect(260, 70, 40, 40);
}

var trial = {
    type: jsPsychCanvasSliderResponse,
    stimulus: function(c) {
        colors = ['darkred', 'cyan'];
        twoSquares(c, colors);
    },
    labels: ['Exactly<br>the same','Totally<br>different'],
    canvas_size: [200, 500],
    prompt: '<p>How different would you say the colors of these two squares are?</p>',
    on_finish: function(data) {
        data.color1 = colors[0];
        data.color2 = colors[1];
    }
};

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