audio-button-response¶
Current version: 1.2.0. See version history.
This plugin plays audio files and records responses generated with a button click.
If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.
Audio files can be automatically preloaded by jsPsych using the preload
plugin. However, if you are using timeline variables or another dynamic method to specify the audio stimulus, you will need to manually preload the audio.
The trial can end when the participant responds, when the audio file has finished playing, or if the participant has failed to respond within a fixed length of time. You can also prevent a button response from being made before the audio has finished playing.
Parameters¶
In addition to the parameters available in all plugins, this plugin accepts the following parameters. Parameters with a default value of undefined must be specified. Other parameters can be left unspecified if the default value is acceptable.
Parameter | Type | Default Value | Description |
---|---|---|---|
stimulus | audio file | undefined | Path to audio file to be played. |
choices | array of strings | undefined | Labels for the buttons. Each different string in the array will generate a different button. |
button_html | HTML string | '<button class="jspsych-btn">%choice%</button>' |
A template of HTML for generating the button elements. You can override this to create customized buttons of various kinds. The string %choice% will be changed to the corresponding element of the choices array. You may also specify an array of strings, if you need different HTML to render for each button. If you do specify an array, the choices array and this array must have the same length. The HTML from position 0 in the button_html array will be used to create the button for element 0 in the choices array, and so on. |
prompt | string | null | This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press). |
trial_duration | numeric | null | How long to wait for the participant to make a response before ending the trial in milliseconds. If the participant fails to make a response before this timer is reached, the participant's response will be recorded as null for the trial and the trial will end. If the value of this parameter is null, the trial will wait for a response indefinitely. |
margin_vertical | string | '0px' | Vertical margin of the button(s). |
margin_horizontal | string | '8px' | Horizontal margin of the button(s). |
response_ends_trial | boolean | true | If true, then the trial will end whenever the participant makes a response (assuming they make their response before the cutoff specified by the trial_duration parameter). If false, then the trial will continue until the value for trial_duration is reached. You can set this parameter to false to force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete. |
trial_ends_after_audio | boolean | false | If true, then the trial will end as soon as the audio file finishes playing. |
response_allowed_while_playing | boolean | true | If true, then responses are allowed while the audio is playing. If false, then the audio must finish playing before the button choices are enabled and a response is accepted. Once the audio has played all the way through, the buttons are enabled and a response is allowed (including while the audio is being re-played via on-screen playback controls). |
enable_button_after | numeric | 0 | How long the button will delay enabling in milliseconds. If response_allowed_while_playing is true , the timer will start immediately. If it is false , the timer will start at the end of the audio. |
Data Generated¶
In addition to the default data collected by all plugins, this plugin collects the following data for each trial.
Name | Type | Value |
---|---|---|
rt | numeric | The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus first began playing until the participant's response. |
response | numeric | Indicates which button the participant pressed. The first button in the choices array is 0, the second is 1, and so on. |
Simulation Mode¶
In data-only
simulation mode, the response_allowed_while_playing
parameter does not currently influence the simulated response time.
This is because the audio file is not loaded in data-only
mode and therefore the length is unknown.
This may change in a future version as we improve the simulation modes.
Install¶
Using the CDN-hosted JavaScript file:
<script src="https://unpkg.com/@jspsych/plugin-audio-button-response@1.2.0"></script>
Using the JavaScript file downloaded from a GitHub release dist archive:
<script src="jspsych/plugin-audio-button-response.js"></script>
Using NPM:
npm install @jspsych/plugin-audio-button-response
import audioButtonResponse from '@jspsych/plugin-audio-button-response';
Examples¶
Displaying question until participant gives a response
var trial = {
type: jsPsychAudioButtonResponse,
stimulus: 'sound/tone.mp3',
choices: ['Low', 'High'],
prompt: "<p>Is the pitch high or low?</p>"
};
Using custom button HTML to use images as buttons
var trial = {
type: jsPsychAudioButtonResponse,
stimulus: 'sound/roar.mp3',
choices: ['lion.png', 'elephant.png', 'monkey.png'],
prompt: "<p>Which animal made the sound?</p>",
button_html: '<img src="%choice%" />'
};
Note: if you want the images to look more like jsPsych buttons, i.e. with borders and different styles for hover/active/disabled states, then you can also embed the image element inside the default button_html
string:
button_html: '<button class="jspsych-btn"><img src="%choice%" /></button>'